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eStatcast

Preview data. This site currently uses synthetic data to demonstrate its analytical tools. Production coverage will be added after source validation.

Visuals

Every visualization is generated from stored telemetry with its model versions attached — schematic renderings are original vector work, not copied game assets.

Featured: win probability

Harborvale vs Northlight Guild · de_mirage
Round win probability Harborvalechance to win each round (resets each round)
Nor50%Har123456789101112131415161718192021rounds →Cumulative round differential

Round-level model (round_wp, baseline). The probability resets each round; the line breaks at every round boundary. See the model card for calibration.

Round win probability for Harborvale versus Northlight Guild across 21 rounds. Each round is shown separately because the probability resets every round. Below, the cumulative round differential ends at +5 for Harborvale.

Featured: duel map

ring size = duel difficulty (xDuel model)
A SiteB SiteMidPalaceAptsConnector
Kill density (133 duels) — filter by player, side, or round for individual duels. Schematic grid, not a game radar.
Kills by map area
AreaKills
A Site12
B Site22
Mid18
Palace16
Apts17
Connector17

Kill density across 133 duels on a schematic grid. Densest areas: B Site (22), Mid (18), Apts (17).

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