Visuals
Every visualization is generated from stored telemetry with its model versions attached — schematic renderings are original vector work, not copied game assets.
Featured: win probability
Harborvale vs Northlight Guild · de_mirageRound-level model (round_wp, baseline). The probability resets each round; the line breaks at every round boundary. See the model card for calibration.
Round win probability for Harborvale versus Northlight Guild across 21 rounds. Each round is shown separately because the probability resets every round. Below, the cumulative round differential ends at +5 for Harborvale.
Featured: duel map
ring size = duel difficulty (xDuel model)| Area | Kills |
|---|---|
| A Site | 12 |
| B Site | 22 |
| Mid | 18 |
| Palace | 16 |
| Apts | 17 |
| Connector | 17 |
Kill density across 133 duels on a schematic grid. Densest areas: B Site (22), Mid (18), Apts (17).
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